Draughts and Checkers
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The object of this classic strategy game is to capture and remove all of your opponent's checkers from the game board. To remove a checker, a player must jump their opponent's checker in a forward, diagonal direction and land in a square that is vacant. Move your checker all the way across the board to have it kinged. You then have an advantage over your opponent, as your newly-crowned King can now move forward or backwards. A winner is declared when someone captures all of their opponent's checkers, or positions their pieces so that the opponent has no available moves.